
Delilah Harris
Skills
User Research
UX Design
Wireframes
Prototypes
Figma
About Me
I’m a UX designer passionate about creating user-centered digital experiences. With a background in anthropology and a certification from ELVTR’s UX/UI for Gaming course, I bring a research-driven, empathetic approach to design. I was honored to receive a recommendation from Ivy Sang, UX Lead at Blizzard, for my dedication and skills.
Portfolio
Resume & CV
UX Designer with Anthropology background.
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Qualitative Research Methods
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ELVTR UX/UI Certificate
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Seeking career transition
Provenance
Save State Management
UX Designer
Feature Architect
Led the design and implementation of a comprehensive save state management system for Provenance, focusing on creating an intuitive interface while maintaining clean iOS design principles.
Wireframes



Production


Key Features & Contributions:
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​​Designed a multi-platform game save library with intuitive browsing and organization
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Implemented metadata display showing game details, timestamps, and file sizes
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Built an iOS-native editor interface for efficient save state management
Elden Ring
A UX/UI Case Study
UX Designer
I am excited to present my case study on Elden Ring, where I analyzed the player experience using prototypes, flowcharts, and wireframes. This work revealed key opportunities to enhance player engagement through improvements in onboarding and menu clarity.
Recommendation Letter
& Course Certificate
I received a recommendation from Ivy Sang, UX Lead at Blizzard, highlighting excellence in interface design, user experience development, and successful portfolio project delivery.