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Delilah Harris

Skills

User Research
UX Design
Wireframes
Prototypes
Figma

About Me

I’m a UX designer passionate about creating user-centered digital experiences. With a background in anthropology and a certification from ELVTR’s UX/UI for Gaming course, I bring a research-driven, empathetic approach to design. I was honored to receive a recommendation from Ivy Sang, UX Lead at Blizzard, for my dedication and skills.

Provenance

Provenance

Save State Management

UX Designer

Feature Architect

Led the design and implementation of a comprehensive save state management system for Provenance, focusing on creating an intuitive interface while maintaining clean iOS design principles.

Wireframes

Save State library.jpg
Save State manager.jpg
Save State Editor.jpg

Production

Save state Editor production_edited.png

Key Features & Contributions:

  • ​​Designed a multi-platform game save library with intuitive browsing and organization

  • Implemented metadata display showing game details, timestamps, and file sizes

  • Built an iOS-native editor interface for efficient save state management

Elden Ring

Elden Ring

A UX/UI Case Study

UX Designer

I am excited to present my case study on Elden Ring, where I analyzed the player experience using prototypes, flowcharts, and wireframes. This work revealed key opportunities to enhance player engagement through improvements in onboarding and menu clarity. 

Recommendation Letter
& Course Certificate

I received a recommendation from Ivy Sang, UX Lead at Blizzard, highlighting excellence in interface design, user experience development, and successful portfolio project delivery.

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